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Cookies, which are files created by websites you’ve visited, and your browser’s cache, which helps pages load faster, make it easier for you to browse the web.
Clearing your browser’s cache and cookies means that website settings (like usernames and passwords) will be deleted and some sites might appear to be a little slower because all of the images have to be loaded again.
In FRP everything is based upon time, thus time should be abstracted away into “time dependent functions” (behaviors).
The following diagram illustrates such a monolithic class hierarchy (adopted from the book ): Game-object components address these issues by reducing game-objects to identifiable containers of components, where each component encapsulates some reusable functionality and automatically communicates with other components.
I graduated in game development specializing on component based game engines.
Right now I’m working with 3 friends at our mobile startup called Modern Alchemists.
For example, let the movement of a game-object by calculated by: the initial position some translation over time from user-input a random factor … You may then compose the movement behavior into more complex behaviors (or complete game-objects if you like) in every way you can imagine: A movable, static image game-object? Moving Animation = same translation function draw animation function. Static Animation = position draw animation function.
Moving Image = translation function draw image function. I’m not going into more detail about FRP for now, you can find more information on my blog or on the internet.